1.
Holy Priest in Mythic+
Holy Priest is in the middle of the pack for Mythic+ content inDragonflight. Holy Priest has several main draws that make it anattractive spec to play for M+ content in Dragonflight, with multiple strongcooldowns in Guardian Spirit and Apotheosis, reliable single-targetdamage, hefty group healing potential, and a straightforward, reactiveplaystyle. Power Infusion can also be a strong boost to your group's damage ifcoordinated well with a DPS.
If you are unfamiliar with Mythic+ and its associated general mechanics, youcan read more about it on our Dragonflight Mythic+ page below.
Dragonflight Mythic+
1.1.
Holy Priest Mythic+ Rotation
For more information about the Holy Priest healing rotation in Mythic+, referback to the Rotation, Cooldowns, andAbilities page.
Holy Priest Rotation and Cooldowns
As a healer, despite your role focus being to keep everyone alive throughyour healing and utility, any spare time you get should be spent on providingadditional damage. Be mindful that only Smite costs very little Mana,the other spells can start to become taxing on your Mana, so particularly on somelonger tyrannical bosses, you may need to reduce your damage output a little bysticking to the slightly weaker hitting Smite casts.
Damage spell priority for 4+ targets:
- Divine Word with Holy Word: Chastise
- Divine Star
- Holy Fire
- Holy Nova
Damage spell priority for 1-3 targets:
- Holy Fire
- Holy Nova with high stacks of Rhapsody
- Shadow Word: Pain (if the target will survive for the fullduration)
- Holy Word: Chastise (if you do not need the incapacitate/stun forcc)
- Divine Star
- Smite
Shadow Word: Death can be cast as extra damage while on the move inplace of Smite on the priority list; just be mindful that it does dodamageback to you when cast. If the target is below 20% health, Shadow Word: Death has a similar priority to Holy Word: Chastise.
1.2.
Holy Priest Utility
Holy Priest provides support for the party through healing, damage, and otheradditional effects, such as dispels and crowd control.
- Purify removes all harmful Magic and Disease effects on an 8-secondcooldown. Often referred to as dispel, Purify is used frequently in alldungeons and can often be vital to the success of a trash pull or boss.
- Dispel Magic removes one beneficial Magic effect from an enemytarget. Often referred to as purge, Dispel Magic is very useful inMythic+, as there are a lot of enemies with very powerful Magic buffs that wecan remove immediately.
- Mind Soothe provides a unique buff reducing the distance at which anenemy will aggro onto you and your allies. This has fairly niche usage butcan be used in some scenarios to avoid having to pull a pack of enemies andinstead walk right past them.
- Mass Dispel is cast at an area, removing all harmful effects from 5allies inside it, and 1 beneficial effect from 5 enemies. While the 40-secondcooldown is quite long; there is ample opportunity to make use of this spell tohelp reduce incoming damage.
- Guardian Spirit places a buff on an ally for 10 seconds, increasingtheir healing taken by 60%, and if they take fatal damage, it willinstead heal them to 40% health. Together with the Guardian Angeltalent,this becomes a powerful single-target external cooldown on a 60-second cooldown,presuming the life-saving effect does not trigger.
- Angelic Feather can be used by yourself or toassist slower allies in avoiding damage and dangerous situations.
- Censure is an ability that stuns the target of your Holy Word: Chastise for 4 seconds. This can be used to help reduceincoming damage from dangerous enemies and, due to casting Smitefrequently during low damage periods, will be available regularly.
- Psychic Scream causes 5 enemies within 8 yards to flee for up to 8seconds. This can be used to interrupt groups of enemies and, due to beingbrokenon damage, it is very likely enemies will not flee too far if they are currentlybeing attacked by your allies. Care should still be taken with nearbyenemies that may be pulled into combat if a fleeing enemy gets too close tothem. The cooldown can be reduced by 15 seconds with the Psychic Voicetalent.
- Shackle Undead can be used to disable a single Undead enemy for 50seconds. Several dungeons have dangerous Undead enemies, which are goodcandidates for Shackle Undead. Damage taken will remove this effect.
- Leap of Faith can help assist allies in avoiding damageor saving them if they are knocked off an edge or into something bad.
- Power Word: Fortitude provides a 5% Stamina buff to all allies for60 minutes and should be kept up on everyone at all times.
- Mind Control temporarily controls an enemy, which allows you to move,attack, and cast some of their abilities. This can be beneficial in somedungeons,as specific enemies have valuable spells that can buff your party or debuffenemies.
- Void Tendrils can be placed to root a small number of enemies,useful in situations where melee enemies need to be kept at a distance.
2.
Holy Priest Mythic+ Talents
You can easily import the talent tree below by clicking 'Copy Export String'and thenimporting it in-game.
2.1.
Talent Discussion
This build plays around the consistent healing strengths of Holy Words beingbolstered by the various talents taken in both trees. In addition to this,damage talents are taken to improve your damage output; in particular, Empyreal Blaze, Divine Word and Burning Vehemence pair together well for anincrease in both Single Target and AoE damage.
There is some flexibility in the Spec Tree. For some increased AoEhealing you can pick up Divine Hymn by dropping Enlightenment. Answered Prayers and Voice of Harmony are interchangeable and youcan choose whichever one you prefer. If you desire a cheat death for specificmechanics, you can easily take Restitution by swapping it from Divine Word.
The Class Tree has a lot of flexibility, and there are multipledifferent talents you can change around depending on the encounter and yourpersonal preference. The following are all great candidates to be situationallyremoved without altering your playstyle:
- Light's Inspiration can be given up if the additional survivability isn't required.
- San'layn is also a good talent to drop if you need another point foran affix-specific talent.
- Improved Purify if you do not need a disease dispel and do not havethe Afflicted affix.
To spend any of these recovered talent points, you should look at:
- Shackle Undead for the crowd-control on Undead enemies and the Incorporeal affix.
- Dominate Mind for another way to deal with the Incorporeal affix
- Psychic Scream, Mind Control and Void Tendrils all have very niche usage, but you should still be awarethey exist in case there is a specific need for them.
3.
Holy Priest Mythic+ Affix Advice
3.1.
Tier One Affixes
Fortified and Tyrannical are the two affixesevery player will see. These affixes shift the focus of Mythic+ from boss totrash, depending on the week.
3.1.1.
Tyrannical
Tyrannical increases the Health pool of boss enemies by 40% andtheir damage dealt by 15%.
During Tyrannical weeks, we need to be more careful with Mana management onbosses. Also, heavy-hitting boss abilities might require some planning of Desperate Prayer and Fade usage to reliably survive at higherkey levels.
3.1.2.
Fortified
Fortified increases the Health pool of all non-boss enemies by20% and damage dealt by 30%.
Fortified increases the focus on your crowd control abilities, such as Censure. You should also be mindful of dangerous debuffs, which youmust dispel quickly using Purify and Mass Dispel, and dangerousenemy buffs, which you can dispel with Dispel Magic.
3.2.
Tier Two Affixes
Storming creates a short-duration tornado near enemies.Standing in this tornado will deal damage to you and cause you to be knockedback.
The biggest impact this affix will have on you is the constant interrupts onyour casting if a tornado spawns under you and you need to move out of it. Caremust be taken when using Divine Hymn or Symbol of Hope in case atornado spawns near you.
3.2.2.
Volcanic
Volcanic spawns volcanic plumes underneath and around playerswhen in combat with any enemy. When damaged by Volcanic, players suffer damageand are knocked into the air. The more enemies you are in combat with, the morevolcanic plumes will spawn.
Care must be taken when using Divine Hymn or Symbol of Hope incase a plume spawns underneath you.
3.2.3.
Afflicted
The Afflicted affix will cause an Afflicted Soul to spawn with3 debuffs on it, Cursed Spirit, Poisoned Spirit, and Diseased Spirit. The soulmust be either healed to full or Dispelled within 10 seconds.
On Afflicted weeks, you should talent into Improved Purify to assistin clearing these Afflicted Souls out. If your dispel is on cooldown, you canuse Holy Word: Serenity and Power Word: Life to quickly heal theAfflicted Souls.
3.2.4.
Entangling
The Entangling debuff will slow you by 50% and force you tosnap a vine in order to remove the debuff. Since it is a snare, it can also beremoved using Fade with the Phantasm talent. Be wary aboutusing it every time, though, as you may be losing out on a defensive you may needin the near future. Some Entangling debuffs may be better to walk out of.
3.2.5.
Incorporeal
Incorporeal affix will summon an Incorporeal Being, which will chain-castDestabilize, which reduces the party's damage and healing.
We can assist with crowd control using Holy Word: Chastise, Psychic Scream, and most importantly, Shackle Undead.
3.3.
Tier Three Affixes
3.3.1.
Raging
Raging makes enemies immune to crowd control effects once theydrop below 30% health.
This affix can be particularly dangerous to your group, especially during Fortified weeks. Care should be taken when dangerous enemies dropbelow 30%, as abilities that may normally be stopped with crowd control can notbe prevented.
3.3.2.
Bolstering
Bolstering causes dying enemies to increase the damage of othernearby enemies by 20% for a short period.
This affix typically has little impact on our role as healers. To counterthis affix, DPS all mobs down evenly and focus on the highest health poolenemies first. You can also use Mind Control on a high-health enemyright before other enemies die to prevent it from getting Bolster stacks.
3.3.3.
Bursting
Bursting causes enemies to detonate when slain, afflicting thegroup with a stacking debuff that causes players to suffer stacking damage over4 seconds.
Bursting is dispellable. That means you canadd Purify and Mass Dispel to your triage arsenal when dealingwith Bursting. Mass Dispel, in particular, should becoordinated with your group so you can quickly remove all stacks from your wholeparty when needed. You should aim to Mass Dispel in any situation where yourgroup is going above 5 stacks.
If you are unable to dispel Bursting, your goal is to keep yourgroup as healthy as possible before the mobs even die and start generatingBursting stacks on your group. This means trying to monitor the health of theenemies you are in combat with. It takes a lot of stacks to outright kill agroup, so you should focus on assisting allies that are taking damage from othersources, using Power Word: Life, Holy Word: Serenity, and Guardian Spirit to keep them alive. Otherwise, use Holy Word: Sanctify to boost the whole group a small amount, and triagewith Flash Heal / Heal, using Trail of Light to cleaveheal on your group. Focus on making sure your team survives the pull, and onceit is over, you can top them up.
3.3.4.
Sanguine
Sanguine places a pool of blood on the ground when an enemydies. This pool will heal enemies who stay inside the zone while damagingplayers.
Psychic Scream can sometimes be used to get stubborn enemies out ofthe Sanguine pools. Be mindful of casting Holy Word: Chastise on enemiesinside a Sanguine pool if talented into Censure, as they will heal forthe duration of the stun.
3.3.5.
Spiteful
Spiteful causes enemies to spawn a Spiteful Shade for ashort period of time upon death.
This affix typically has little impact on our role as healers. You can use Psychic Scream and Holy Word: Chastise to stop Spiteful Shades ifyou or another player is in a poor position and cannot run away.
4.
Changelog
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Dragonflight Season 4.
- 29 Mar. 2024: Updated for Patch 10.2.6.
- 17 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Updated for Patch 10.2.5.
- 06 Nov. 2023: Reviewed for Patch 10.2.
- 04 Sep. 2023: Updated for Patch 10.1.7.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 08 May 2023: Improved talent suggestions ready for Season 2.
- 01 May 2023: Updated for Patch 10.1 with new affixes and talent changes.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
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