20 Questions: A Game of Taxonomy - Content Rules, Inc. (2024)

20 Questions: A Game of Taxonomy - Content Rules, Inc. (1)

I was recently playing 20 Questions with my good friend John.

The premise of the game is simple: One person, called the “answerer,” thinks of an object. The other player — the “questioner” — asks up to 20 yes-or-no questions in order to determine what object the answerer is thinking about. If the questioner guesses correctly within 20 questions, they win. If the questioner does not correctly guess the answer, then the answerer wins. The fewer questions asked, the more the questioner’s “win” is worth.

Through much practice, John and I have acquired decent skills in asking good questions and following them up logically. The key to winning the game, we’ve discovered, is asking good questions.

Here’s an example of a game we played in which John thought of aneagleand I successfully arrived at the correct answer in 15 questions.

  1. Is it alive?Y
  2. Is it an animal?Y
  3. Does it live on land? Y
  4. Is it bigger than a car?N
  5. Does it have fur?N
  6. Is it commonly kept as a pet? N
  7. Can you hold it in your arms? Y
  8. Does it have four legs? N
  9. Is it a bird? Y
  10. One we eat? N
  11. Is it colorful?N
  12. Can we find it near where we live?Y
  13. Is it larger than a chicken?Y
  14. Is it a vulture?N
  15. Is it aneagle? Y

After we have played a game, we like to go back and analyze our questions and answers. What questions could I have asked to arrive at the answer sooner? What questions were unnecessary, irrelevant, or not properly ordered?

Overall, there are a few general rules which will help ensure that you don’t waste your limited supply of questions.

1. The questions must start broad and gradually become more specific

The first question you ask is very important. It must lead you closer to the answer regardless of whether the answer is yes or no. John and I have discussed at length what the very best first question is. We’ve generally decided that “Is it alive?” allows us to ascertain useful information quickly that allows us to ask relevant questions that quickly lead to the right answer.

2. There is a sweet spot of specificity that creates maximum efficiency

There was one instance in which John thought of a turtle. I remembered him mentioning how he found turtles cute earlier that day, so I took a gamble and asked for my very first question: “Is it a turtle?”

I had arrived at the correct answer in one question. This is a very unusual situation. However. I had the knowledge and context to ask the single most specific question. It was the shortest game of 20 Questions we will ever play.

This example demonstrates an important concept: efficiency. The best question eliminates the greatest number of possibilities given the context.

If you always ask questions that are too general, you’ll never arrive at the correct answer. If you only ask questions that are too specific, you’ll eliminate a few possibilities, but likewise, you’ll never arrive at the correct answer.

The best questions lead to the correct answer the fastest.

3. Questions must be based on a common understanding

Our questions must have answers that we can agree upon outside of the game. Poor questions are subjective or require uncommon knowledge.

For example, “is it big?” is a subjective question. It can be answered correctly with either yes or no, depending on the answerer’s comparison.In our example game, if John was comparing an eagle to other birds in his head, he’d correctly answer Y, it is big. Whereas if I, the questioner, was comparing to animals as a whole, I might then think it’s something the size of a giraffe or whale.

The solution to this quandary is to make a specific comparison. That’s why I asked, “Is it bigger than a chicken?”

A question such as “Has my grandmother seen one?” requires uncommon knowledge. This question is impossible to answer with certainty.

Good questions rely on information that is known by both parties. Asking questions that one of us doesn’t know the answer to will only lead us astray.

In large content repositories, it is in everyone’s best interest for the user to spend the least amount of time and effort to get what they need. One of the most effective ways to help your users quickly find what they need is to create a taxonomy to organize your content.

Nobody wants to play 20 Questions when they’re looking for a specific piece of information. They especially don’t want to ask a bunch of questions (or submit a bunch of search queries) when they’re really just trying to make a purchase decision, make the purchase itself, or use what they purchased.

However, the rules of 20 Questions provide important parameters that can help you develop a taxonomy that is both functional and successful.

1. Categories must start broad and gradually become more specific

To start, users need broad categories of content that accurately represent what they contain.Starting with too many specific categories will result in an overwhelming number of initial options.

Subcategories provide an increasing level of specificity. But you shouldn’t have 20 of them. The goal is to get users to the content they need as quickly as possible.

2. Categories have a sweet spot of specificity that creates maximum efficiency

If your categories are too broad, each one will contain more possibilities than a user can easily decide between, and they’ll be overwhelmed. If your categories are too narrow, a user will have to sift through more categories than necessary and will end up wasting time.

There is a sweet spot that allows a user to easily find the content in the shortest amount of time. Finding the right balance is key.

3. Categories must be based on a common understanding

The structure of your taxonomy must be navigable with the common knowledge of the user. If your content is organized based on terms that the average user cannot understand, they will be unable to find the item they’re searching for.

This consideration is especially important when creating customer-facing content structures. While exclusively internal content structures can use categories based on company-specific knowledge, customer-facing structures must be based on a much more general understanding.

Taxonomies exist to facilitate efficient and effective content search. And while your users might enjoy a recreational game of 20 Questions, they sure don’t want to be forced into it when they’re looking for your content.

If you need help from the experts in creating an effective and efficient taxonomy, don’t hesitate to contact us. Save your users from playing 20 Questions today!

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Max Swisher

Director of Technology at Content Rules, Inc.

Max Swisher is the Director of Technology at Content Rules, Inc., where he oversees the implementation of technologies to support their customers. With years of experience in content strategy, Max provides effective content solutions for large companies in a variety of industries, including finance, high-tech, manufacturing, medical devices, and pharma. In his free time, he enjoys working on his car, playing the pipe organ, and caring for his cats Nova and Suki.

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20 Questions: A Game of Taxonomy - Content Rules, Inc. (2024)

FAQs

20 Questions: A Game of Taxonomy - Content Rules, Inc.? ›

The premise of the game is simple: One person, called the “answerer,” thinks of an object. The other player — the “questioner” — asks up to 20 yes-or-no questions in order to determine what object the answerer is thinking about. If the questioner guesses correctly within 20 questions, they win.

What is the basic game 20 questions? ›

Twenty questions is a classic game that can be played almost anywhere as players attempt to guess the secret person, place or thing – with only 20 questions to do so! This is a fun game to play on a road trip, one on one or with a group of kids (and adults) or all ages!

What is the 20 questions format? ›

Part of a famous US radio quiz show in the 1940s and later adapted for television, "20 Questions" is a great combination of entertainment and learning. One player chooses a word (object/concept) and the other player/players have to guess the word by asking simple yes/no questions of the first player (maximum of 20).

What is the best strategy to win 20 questions? ›

Mathematically, if each question is structured to eliminate half the objects, 20 questions allow the questioner to distinguish between 220 = 1048576 objects. Accordingly, the most effective strategy for twenty questions is to ask questions that will split the field of remaining possibilities roughly in half each time.

What is the big 20 questions game? ›

Wondering how to play 20 Questions? One person chooses any person/place/thing/etc. and gives the category it belongs to. The other person then can ask up to 20 yes/no questions to correctly identify the mystery identity.

How do you play 20 questions step by step? ›

The premise of the game is simple: One person, called the “answerer,” thinks of an object. The other player — the “questioner” — asks up to 20 yes-or-no questions in order to determine what object the answerer is thinking about. If the questioner guesses correctly within 20 questions, they win.

What happened to 20 questions game? ›

20Q is a computerized game of twenty questions that began as a test in artificial intelligence (AI). It was invented by Robin Burgener in 1988. The game was made handheld by Radica in 2003, but was discontinued in 2011 because Techno Source took the license for 20Q handheld devices.

What is 90% of 20 questions? ›

For 90% of 20, convert 90% to 0.90 and multiply by 20 to get 18.

How is 20 questions so accurate? ›

In the electronic versions of the game, a computer asks the questions and guesses the answer, usually correctly. The computer does this using a type of technology called artificial intelligence, which, very simply, gives it the ability to think like a human.

How are 20 questions so smart? ›

The short answer is "artificial intelligence." The long answer involves lots of practice. In 1988, Canadian inventor Robin Burgener programmed a neural network (a specialized form of computer program) capable of playing 20 Questions, but without a library of knowledge about common objects.

What are the odds of guessing 20 questions in a row? ›

The probability of guessing all 20 questions correctly = (1/4)^20 = 1/1,099,511,627,776. Therefore, the odds of doing so are 1 to 1,099,511,627,775, or about 1 to 1.1 trillion.

How do you play 20 questions like a pro? ›

One person thinks of something, and one or more people ask 'yes-or-no' questions that begin as general, but get more specific to narrow down the possibilities. Once 19 questions have been asked, the last question is to confirm what the guesser(s) think that something is.

How do you play 20 questions over text? ›

To play 20 Questions, simply think of something, whether it's an object, place, or person. Then allow your friend to ask “yes” or “no” questions to try and guess what you're thinking of in 20 questions or less. Then, switch roles and have them think of something secret while you ask the questions!

Is 20 questions flirty? ›

When trying to get to know someone intimately, a classic game of “20 Questions” is the perfect way to do it. The flirty questions game from your childhood can be used in today's dating world to get all the juiciest details you've ever wanted to know about your crush, and form a tight bond.

What is the 20 questions game over text? ›

To play the 20-question texting game, one player must pick something from their imagination; it could be an object, place, or even an obscure celebrity. Then your friend will try to guess the object you chose in 20 "Yes or No" Questions or less.

What is the 20 questions deductive reasoning game? ›

The 20 Questions (Q20) game is a well known game which encourages deductive reasoning and creativity. In the game, the answerer first thinks of an object such as a famous person or a kind of animal. Then the questioner tries to guess the object by asking 20 questions.

What is the 20 questions game for relationships? ›

The 20-question game for couples is a fun way to get to know each other better. One person thinks of a person, place, or thing, and the other asks up to 20 yes-or-no questions to figure out what it is.

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