Pathfinder 2E Reactions (2024)

1. Reactions in Encounters - Rules - Archives of Nethys: Pathfinder 2nd ...

  • Your reactions let you respond immediately to what's happening around you. The GM determines whether you can use reactions before your first turn begins, ...

  • Your reactions let you respond immediately to what’s happening around you. The GM determines whether you can use reactions before your first turn begins, depending on the situation in which the encounter happens. Once your first turn begins, you gain your actions and reaction. You gain 1 reaction per round. You can use a reaction on anyone’s turn (including your own), but only when its trigger occurs. If you don’t use your reaction, you lose it at the start of your next turn, though you typically then gain a reaction at the start of that turn.

2. Reactions - Rules - Archives of Nethys: Pathfinder 2nd Edition Database

  • Reactions use this symbol: [reaction] . These actions can be used even when it's not your turn. You get only one reaction per encounter round, and you can use ...

  • Reactions use this symbol: [reaction] . These actions can be used even when it's not your turn. You only get one reaction per encounter round, and you can use it only when its specific trigger is fulfilled. Often, the trigger is another creature's action.

3. Actions, Reactions, and Activities - How to Play PF2 - RPGBOT

  • 6 jan 2023 · Reactions can be taken on any creature's turn, including your own. The "Grab an Edge" reaction detailed in the Pathfinder 2e Core Rulebook.

  • How your character acts is broken down into actions, reactions, and activities. These are defined with a standardized format which lists the action/reaction/activity's action cost, name, and other information. In Combat Mode, each character gets three actions on their turn, plus one reaction. These are spent as you see fit, then they reset at the beginning of your next turn. In Exploration Mode and in Downtime Mode, actions and reactions generally aren't tracked, though activities could take minutes, hours, or even days. An "action" or "single action" is anything which takes exactly one action to accomplish. Common examples include Strike [...]

4. Move Actions that Trigger Reactions - Rules - Archives of Nethys

  • Some reactions and free actions are triggered by a creature using an action with the move trait. The most notable example is Attack of Opportunity.

  • Some reactions and free actions are triggered by a creature using an action with the move trait. The most notable example is Attack of Opportunity. Actions with the move trait can trigger reactions or free actions throughout the course of the distance traveled. Each time you exit a square (or move 5 feet if not using a grid) within a creature’s reach, your movement triggers those reactions and free actions (although no more than once per move action for a given reacting creature). If you use a move action but don’t move out of a square, the trigger instead happens at the end of that action or ability.

    Some actions, such as Step, specifically state they don’t trigger reactions or free actions based on movement.

5. General Discussion: Tier List for Reactions - Paizo

  • 21 mei 2020 · Shield Block: A good defensive reaction with build usage limiter, it has a strong amount of feat support. Very equipment dependent and unlike a ...

6. Reactions in Encounters - Rules - Pathfinder 2e - Archives of Nethys

  • You gain 1 reaction per round. You can use a reaction on anyone's turn (including your own), but only when its trigger occurs. If you don't use your reaction, ...

  • Your reactions let you respond immediately to what’s happening around you. The GM determines whether you can use reactions before your first turn begins, depending on the situation in which the encounter happens. Once your first turn begins, you gain your actions and reaction. You gain 1 reaction per round. You can use a reaction on anyone’s turn (including your own), but only when its trigger occurs. If you don’t use your reaction, you lose it at the start of your next turn, though you typically then gain a reaction at the start of that turn.

7. Reactions Before First Turn - Rules Discussion - Paizo

  • The core rulebook says, "Your reactions let you respond immediately to what's happening around you. The GM determines whether you can use reactions before ...

8. Reactions in Encounters | Pathfinder Second Edition on ... - Roll20

  • Your reactions let you respond immediately to what's happening around you. The GM determines whether you can use reactions before your first turn begins, ...

  • Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED.

9. Reactions - Rules - Archives of Nethys: Pathfinder 2nd Edition Database

  • Reactions use this symbol: [reaction] . These actions can be used even when it's not your turn. You only get one reaction per encounter round, ...

  • Reactions use this symbol: [reaction] . These actions can be used even when it's not your turn. You only get one reaction per encounter round, and you can use it only when its specific trigger is fulfilled. Often, the trigger is another creature's action.

10. Réactions et actions libres - Pathfinder 2 Wiki

  • Règles du Playtest de Pathfinder 2e édition · Accueil; Généralités. Qu'est-ce qu ... Réactions et actions libres. En réponse à certains événements, vous pouvez ...

  • En réponse à certains événements, vous pouvez utiliser des réactions et des actions libres. Chaque réaction ou action libre cite un déclencheur qui doit se produire pour que vous puissiez réaliser l’action libre ou la réaction. Quand le déclencheur se produit, vous pouvez utiliser l’action libre ou la réaction pour autant que rien ne vous en empêche. Vous n’êtes pas obligé d’utiliser l’action libre ou la réaction si vous ne le désirez pas. Les actions libres et réactions que tout le monde peut utiliser sont bien moins nombreuses que les actions de base. Votre classe, vos dons et vos objets magiques peuvent vous permettre d’utiliser des réactions et actions libres spécifiques.

11. PF2e Reaction Checker - Foundry Virtual Tabletop

  • Supported Game Systems. Pathfinder Second Edition. Latest Version: Version 6.0.0-beta3 Last Updated 1 day, 5 hours ago. Categories. Automation Enhancers Combat ...

  • PF2e Reaction Checker, an Add-on Module for Foundry Virtual Tabletop

12. Reactions - Rules - Archives of Nethys: Starfinder RPG Database

  • A reaction is a special action you can take even if it's not your turn, but only after a defined and concrete trigger. You can't use a reaction before the first ...

  • Chapter 8: Tactical Rules / Actions in CombatSource Starfinder Core Rulebook pg. 248A reaction is a special action you can take even if it’s not your turn, but only after a defined and concrete trigger. You can’t use a reaction before the first time you act in a combat. You can take only one reaction each round; you regain your reaction at the start of your turn. Unless their descriptions state otherwise, purely defensive reactions interrupt the triggering action: resolve the reaction first, then continue resolving the triggering action. Otherwise, resolve the reaction immediately after the triggering action. You gain access to most reactions through feats, items, and class features, but an attack of opportunity is a reaction that is universally available to all characters. Attack of Opportunity An attack of opportunity is a special melee attack you can make against a target you threaten (usually an adjacent opponent), even if it is not your turn. See Reach and Threatened Squares on page 255 for more details on threatening. You can use your reaction to make an attack of opportunity against an opponent in any of these three cases. When you threaten a space and the opponent moves or is moved out of that space in any way other than a guarded step (see page 247) or withdraw action (see above), you can use your reaction to make a melee attack against the opponent.When the opponent in a space you threaten makes a ranged attack, you can use your reaction to make a melee attack again...

13. Reaction Damage - Rules - Pathfinder 2e - Archives of Nethys

  • Reactions should use lower damage, usually that of a moderate Strike. A reaction that deals area damage might deal low damage, though use such reactions ...

  • Reactions should use lower damage, usually that of a moderate Strike. A reaction that deals area damage might deal low damage, though use such reactions with caution.

14. Pathfinder 2e Action / Feat: Orc Ferocity (Reaction) - World Anvil

  • Pathfinder 2e Action / Feat: Orc Ferocity (Reaction) ... Trigger You would be reduced to 0 Hit Points but not immediately killed. ... Fierceness in battle runs ...

  • Worldbuilding and RPG Campaign Management tools for all Storytellers, Dungeon Masters and fiction Authorss

15. Champion's Reaction - Liberator - Class Features - Pathfinder 2e Nexus

  • Pathfinder 2e Nexus - Champion's Reaction - Liberator - You free an ally from restraint.

  • Pathfinder 2e Nexus - Champion’s Reaction - Liberator - You free an ally from restraint.

Pathfinder 2E Reactions (2024)
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